NetworkingManager Properties |
The NetworkingManager type exposes the following members.
| Name | Description | |
|---|---|---|
| animation | Obsolete. (Inherited from Component.) | |
| audio | Obsolete. (Inherited from Component.) | |
| camera | Obsolete. (Inherited from Component.) | |
| collider | Obsolete. (Inherited from Component.) | |
| collider2D | Obsolete. (Inherited from Component.) | |
| ConnectedClients |
Gets a dictionary of connected clients
| |
| constantForce | Obsolete. (Inherited from Component.) | |
| enabled | (Inherited from Behaviour.) | |
| gameObject | (Inherited from Component.) | |
| guiElement | Obsolete. (Inherited from Component.) | |
| guiText | Obsolete. (Inherited from Component.) | |
| guiTexture | Obsolete. (Inherited from Component.) | |
| hideFlags | (Inherited from Object.) | |
| hingeJoint | Obsolete. (Inherited from Component.) | |
| isActiveAndEnabled | (Inherited from Behaviour.) | |
| IsClientConnected |
Gets if we are connected as a client
| |
| isHost |
Gets if we are running as host
| |
| light | Obsolete. (Inherited from Component.) | |
| MyClientId |
The clientId the server calls the local client by, only valid for clients
| |
| name | (Inherited from Object.) | |
| NetworkTime |
A syncronized time, represents the time in seconds since the server application started. Is replicated across all clients
| |
| networkView | Obsolete. (Inherited from Component.) | |
| particleEmitter | Obsolete. (Inherited from Component.) | |
| particleSystem | Obsolete. (Inherited from Component.) | |
| renderer | Obsolete. (Inherited from Component.) | |
| rigidbody | Obsolete. (Inherited from Component.) | |
| rigidbody2D | Obsolete. (Inherited from Component.) | |
| runInEditMode | (Inherited from MonoBehaviour.) | |
| singleton |
The singleton instance of the NetworkingManager
| |
| tag | (Inherited from Component.) | |
| transform | (Inherited from Component.) | |
| useGUILayout | (Inherited from MonoBehaviour.) |