NetworkedBehaviour Properties |
The NetworkedBehaviour type exposes the following members.
Name | Description | |
---|---|---|
![]() | animation | Obsolete. (Inherited from Component.) |
![]() | audio | Obsolete. (Inherited from Component.) |
![]() | camera | Obsolete. (Inherited from Component.) |
![]() | collider | Obsolete. (Inherited from Component.) |
![]() | collider2D | Obsolete. (Inherited from Component.) |
![]() | constantForce | Obsolete. (Inherited from Component.) |
![]() | enabled | (Inherited from Behaviour.) |
![]() | gameObject | (Inherited from Component.) |
![]() | guiElement | Obsolete. (Inherited from Component.) |
![]() | guiText | Obsolete. (Inherited from Component.) |
![]() | guiTexture | Obsolete. (Inherited from Component.) |
![]() | hideFlags | (Inherited from Object.) |
![]() | hingeJoint | Obsolete. (Inherited from Component.) |
![]() | isActiveAndEnabled | (Inherited from Behaviour.) |
![]() | isClient |
Gets if we are executing as client
|
![]() | isHost |
Gets if we are executing as Host, I.E Server and Client
|
![]() | isLocalPlayer |
Gets if the object is the the personal clients player object
|
![]() | isOwner |
Gets if the object is owned by the local player
|
![]() | isServer |
Gets if we are executing as server
|
![]() | light | Obsolete. (Inherited from Component.) |
![]() | name | (Inherited from Object.) |
![]() | networkedObject |
Gets the NetworkedObject that owns this NetworkedBehaviour instance
|
![]() | networkId |
Gets the NetworkId of the NetworkedObject that owns the NetworkedBehaviour instance
|
![]() | networkView | Obsolete. (Inherited from Component.) |
![]() | ownerClientId |
Gets the clientId that owns the NetworkedObject
|
![]() | particleEmitter | Obsolete. (Inherited from Component.) |
![]() | particleSystem | Obsolete. (Inherited from Component.) |
![]() | renderer | Obsolete. (Inherited from Component.) |
![]() | rigidbody | Obsolete. (Inherited from Component.) |
![]() | rigidbody2D | Obsolete. (Inherited from Component.) |
![]() | runInEditMode | (Inherited from MonoBehaviour.) |
![]() | tag | (Inherited from Component.) |
![]() | transform | (Inherited from Component.) |
![]() | useGUILayout | (Inherited from MonoBehaviour.) |