5.7 KiB
5.7 KiB
NetworkedObject Properties
The NetworkedObject type exposes the following members.
Properties
Name | Description | |
---|---|---|
![]() | animation | **Obsolete. ** (Inherited from Component.) |
![]() | audio | **Obsolete. ** (Inherited from Component.) |
![]() | camera | **Obsolete. ** (Inherited from Component.) |
![]() | collider | **Obsolete. ** (Inherited from Component.) |
![]() | collider2D | **Obsolete. ** (Inherited from Component.) |
![]() | constantForce | **Obsolete. ** (Inherited from Component.) |
![]() | enabled | (Inherited from Behaviour.) |
![]() | gameObject | (Inherited from Component.) |
![]() | guiElement | **Obsolete. ** (Inherited from Component.) |
![]() | guiText | **Obsolete. ** (Inherited from Component.) |
![]() | guiTexture | **Obsolete. ** (Inherited from Component.) |
![]() | hideFlags | (Inherited from Object.) |
![]() | hingeJoint | **Obsolete. ** (Inherited from Component.) |
![]() | isActiveAndEnabled | (Inherited from Behaviour.) |
![]() | isLocalPlayer | Gets if the object is the the personal clients player object |
![]() | isOwner | Gets if the object is owned by the local player |
![]() | isPlayerObject | Gets if this object is a player object |
![]() | isPooledObject | Gets if this object is part of a pool |
![]() | light | **Obsolete. ** (Inherited from Component.) |
![]() | name | (Inherited from Object.) |
![]() | NetworkId | Gets the unique ID of this object that is synced across the network |
![]() | networkView | **Obsolete. ** (Inherited from Component.) |
![]() | OwnerClientId | Gets the clientId of the owner of this NetworkedObject |
![]() | particleEmitter | **Obsolete. ** (Inherited from Component.) |
![]() | particleSystem | **Obsolete. ** (Inherited from Component.) |
![]() | PoolId | Gets the poolId this object is part of |
![]() | renderer | **Obsolete. ** (Inherited from Component.) |
![]() | rigidbody | **Obsolete. ** (Inherited from Component.) |
![]() | rigidbody2D | **Obsolete. ** (Inherited from Component.) |
![]() | runInEditMode | (Inherited from MonoBehaviour.) |
![]() | SpawnablePrefabIndex | The index of the prefab used to spawn this in the spawnablePrefabs list |
![]() | tag | (Inherited from Component.) |
![]() | transform | (Inherited from Component.) |
![]() | useGUILayout | (Inherited from MonoBehaviour.) |