5.7 KiB
5.7 KiB
NetworkedBehaviour Properties
The NetworkedBehaviour type exposes the following members.
Properties
Name | Description | |
---|---|---|
![]() | animation | **Obsolete. ** (Inherited from Component.) |
![]() | audio | **Obsolete. ** (Inherited from Component.) |
![]() | camera | **Obsolete. ** (Inherited from Component.) |
![]() | collider | **Obsolete. ** (Inherited from Component.) |
![]() | collider2D | **Obsolete. ** (Inherited from Component.) |
![]() | constantForce | **Obsolete. ** (Inherited from Component.) |
![]() | enabled | (Inherited from Behaviour.) |
![]() | gameObject | (Inherited from Component.) |
![]() | guiElement | **Obsolete. ** (Inherited from Component.) |
![]() | guiText | **Obsolete. ** (Inherited from Component.) |
![]() | guiTexture | **Obsolete. ** (Inherited from Component.) |
![]() | hideFlags | (Inherited from Object.) |
![]() | hingeJoint | **Obsolete. ** (Inherited from Component.) |
![]() | isActiveAndEnabled | (Inherited from Behaviour.) |
![]() | isClient | Gets if we are executing as client |
![]() | isHost | Gets if we are executing as Host, I.E Server and Client |
![]() | isLocalPlayer | Gets if the object is the the personal clients player object |
![]() | isOwner | Gets if the object is owned by the local player |
![]() | isServer | Gets if we are executing as server |
![]() | light | **Obsolete. ** (Inherited from Component.) |
![]() | name | (Inherited from Object.) |
![]() | networkedObject | Gets the NetworkedObject that owns this NetworkedBehaviour instance |
![]() | networkId | Gets the NetworkId of the NetworkedObject that owns the NetworkedBehaviour instance |
![]() | networkView | **Obsolete. ** (Inherited from Component.) |
![]() | ownerClientId | Gets the clientId that owns the NetworkedObject |
![]() | particleEmitter | **Obsolete. ** (Inherited from Component.) |
![]() | particleSystem | **Obsolete. ** (Inherited from Component.) |
![]() | renderer | **Obsolete. ** (Inherited from Component.) |
![]() | rigidbody | **Obsolete. ** (Inherited from Component.) |
![]() | rigidbody2D | **Obsolete. ** (Inherited from Component.) |
![]() | runInEditMode | (Inherited from MonoBehaviour.) |
![]() | tag | (Inherited from Component.) |
![]() | transform | (Inherited from Component.) |
![]() | useGUILayout | (Inherited from MonoBehaviour.) |