Exposed previously internal parts of the Scene system
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@ -13,7 +13,7 @@ namespace MLAPI
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public List<string> MessageTypes = new List<string>();
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public List<string> MessageTypes = new List<string>();
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public List<string> PassthroughMessageTypes = new List<string>();
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public List<string> PassthroughMessageTypes = new List<string>();
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internal HashSet<ushort> RegisteredPassthroughMessageTypes = new HashSet<ushort>();
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internal HashSet<ushort> RegisteredPassthroughMessageTypes = new HashSet<ushort>();
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internal List<string> RegisteredScenes = new List<string>();
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public List<string> RegisteredScenes = new List<string>();
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public int MessageBufferSize = 65535;
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public int MessageBufferSize = 65535;
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public int MaxMessagesPerFrame = 150;
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public int MaxMessagesPerFrame = 150;
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public int MaxConnections = 100;
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public int MaxConnections = 100;
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@ -6,7 +6,7 @@ using UnityEngine.SceneManagement;
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namespace MLAPI.NetworkingManagerComponents
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namespace MLAPI.NetworkingManagerComponents
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{
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{
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internal static class NetworkSceneManager
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public static class NetworkSceneManager
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{
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{
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internal static HashSet<string> registeredSceneNames;
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internal static HashSet<string> registeredSceneNames;
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internal static Dictionary<string, uint> sceneNameToIndex;
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internal static Dictionary<string, uint> sceneNameToIndex;
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