NetworkingManager Properties |
The NetworkingManager type exposes the following members.
Name | Description | |
---|---|---|
![]() | animation | Obsolete. (Inherited from Component.) |
![]() | audio | Obsolete. (Inherited from Component.) |
![]() | camera | Obsolete. (Inherited from Component.) |
![]() | collider | Obsolete. (Inherited from Component.) |
![]() | collider2D | Obsolete. (Inherited from Component.) |
![]() | ConnectedClients |
Gets a dictionary of connected clients
|
![]() | constantForce | Obsolete. (Inherited from Component.) |
![]() | enabled | (Inherited from Behaviour.) |
![]() | gameObject | (Inherited from Component.) |
![]() | guiElement | Obsolete. (Inherited from Component.) |
![]() | guiText | Obsolete. (Inherited from Component.) |
![]() | guiTexture | Obsolete. (Inherited from Component.) |
![]() | hideFlags | (Inherited from Object.) |
![]() | hingeJoint | Obsolete. (Inherited from Component.) |
![]() | isActiveAndEnabled | (Inherited from Behaviour.) |
![]() | IsClientConnected |
Gets if we are connected as a client
|
![]() | isHost |
Gets if we are running as host
|
![]() | light | Obsolete. (Inherited from Component.) |
![]() | MyClientId |
The clientId the server calls the local client by, only valid for clients
|
![]() | name | (Inherited from Object.) |
![]() | NetworkTime |
A syncronized time, represents the time in seconds since the server application started. Is replicated across all clients
|
![]() | networkView | Obsolete. (Inherited from Component.) |
![]() | particleEmitter | Obsolete. (Inherited from Component.) |
![]() | particleSystem | Obsolete. (Inherited from Component.) |
![]() | renderer | Obsolete. (Inherited from Component.) |
![]() | rigidbody | Obsolete. (Inherited from Component.) |
![]() | rigidbody2D | Obsolete. (Inherited from Component.) |
![]() | runInEditMode | (Inherited from MonoBehaviour.) |
![]() ![]() | singleton |
The singleton instance of the NetworkingManager
|
![]() | tag | (Inherited from Component.) |
![]() | transform | (Inherited from Component.) |
![]() | useGUILayout | (Inherited from MonoBehaviour.) |