NetworkPoolManagerSpawnPoolObject Method | ![]() |
[This is preliminary documentation and is subject to change.]
Namespace: MLAPI.NetworkingManagerComponents
public static GameObject SpawnPoolObject( string poolName, Vector3 position, Quaternion rotation )
[Missing <returns> documentation for "M:MLAPI.NetworkingManagerComponents.NetworkPoolManager.SpawnPoolObject(System.String,UnityEngine.Vector3,UnityEngine.Quaternion)"]