2.0 KiB
2.0 KiB
NetworkingManager Fields
The NetworkingManager type exposes the following members.
Fields
Name | Description | |
---|---|---|
![]() | DefaultPlayerPrefab | The default prefab to give to players |
![]() | DontDestroy | Gets or sets if the NetworkingManager should be marked as DontDestroyOnLoad |
![]() | NetworkConfig | The current NetworkingConfiguration |
![]() | OnClientConnectedCallback | The callback to invoke once a client connects |
![]() | OnClientDisconnectCallback | The callback to invoke when a client disconnects |
![]() | OnServerStarted | The callback to invoke once the server is ready |
![]() | RunInBackground | Gets or sets if the application should be set to run in background |
![]() | SpawnablePrefabs | A list of spawnable prefabs |