MLAPI/docs/Index.md
2018-03-31 10:21:38 +02:00

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# MLAPI Namespace
## Classes
&nbsp;<table><tr><th></th><th>Class</th><th>Description</th></tr><tr><td>![Public class](media/pubclass.gif "Public class")</td><td><a href="T_MLAPI_NetworkedBehaviour">NetworkedBehaviour</a></td><td>
The base class to override to write networked code. Inherits MonoBehaviour</td></tr><tr><td>![Public class](media/pubclass.gif "Public class")</td><td><a href="T_MLAPI_NetworkedClient">NetworkedClient</a></td><td>
A NetworkedClient</td></tr><tr><td>![Public class](media/pubclass.gif "Public class")</td><td><a href="T_MLAPI_NetworkedObject">NetworkedObject</a></td><td>
A component used to identify that a GameObject is networked</td></tr><tr><td>![Public class](media/pubclass.gif "Public class")</td><td><a href="T_MLAPI_NetworkingConfiguration">NetworkingConfiguration</a></td><td>
The configuration object used to start server, client and hosts</td></tr><tr><td>![Public class](media/pubclass.gif "Public class")</td><td><a href="T_MLAPI_NetworkingManager">NetworkingManager</a></td><td>
The main component of the library</td></tr></table>&nbsp;