176 Commits

Author SHA1 Message Date
DESKTOP-4BMTUHM\Jim
39042c4987 Replicate HLAPI patch in https://bitbucket.org/Unity-Technologies/networking/pull-requests/21/cache-animator-parameters-to-avoid/diff 2018-03-05 09:13:22 -07:00
Albin Corén
b4d0303a38
Update README.md 2018-03-05 16:54:12 +01:00
Albin Corén
6c09adac9c
Update README.md 2018-03-05 16:53:54 +01:00
Albin Corén
cfe26d4c7b
Update README.md 2018-03-05 16:32:34 +01:00
Albin Corén
72632a1df5 Prototype components now use NetworkStart for initialization 2018-03-05 15:45:34 +01:00
Albin Corén
87658b2ce9 Added OnGainedOwnership and OnLostOwnership virtual methods 2018-03-05 15:42:30 +01:00
Albin Corén
1fe6a74ad6 Added isOwner to NetworkedBehaviour 2018-03-05 15:25:49 +01:00
Albin Corén
387a98883a Fixed rotation issues on the NetworkedTransform 2018-03-05 15:22:20 +01:00
Albin Corén
bfe9e9b04a Added NetworkedAnimator & fixed zPos sync on NetworkedTransform 2018-03-05 15:08:54 +01:00
Albin Corén
27ae0bc01f Moved Scene switching to the main lib channel 2018-03-05 13:00:04 +01:00
Albin Corén
914c7a2a81 Added methods to control ownership 2018-03-05 12:55:23 +01:00
Albin Corén
f49aa9aadb Added scene sync to new clients 2018-03-05 12:39:57 +01:00
Albin Corén
0b90d02371
Merge pull request #11 from TwoTenPvP/object-pooling
Object pooling Rewrite
2018-03-05 12:29:25 +01:00
Albin Corén
92c5036a1b Gameobjects active state is now synced when objects are spawned 2018-03-05 12:28:17 +01:00
Albin Corén
0ee53e41f0 Reworked Object Pooling 2018-03-05 12:23:34 +01:00
Albin Corén
6a586f68b6
Merge pull request #8 from angusmf/master
Allow pasing array of objects to CreatePool, such as from a sceneobje…
2018-03-05 07:12:06 +01:00
DESKTOP-4BMTUHM\Jim
77c6a85988 Allow pasing array of objects to CreatePool, such as from a sceneobject. This is to allow the use of scene objects containing such an array of prefabs, which is supposed to be quicker to create than calling instantiate. 2018-03-04 15:23:12 -07:00
Albin Corén
4071ebda1b Added object pooling 2018-03-04 21:56:35 +01:00
Albin Corén
b6399270e0 Moved LagCompensationManager to components 2018-03-04 21:19:07 +01:00
Albin Corén
389c2f6a9f Enforced the EnableSceneSwitching config 2018-03-04 20:45:27 +01:00
Albin Corén
6d98322434 Merge branch 'master' of https://github.com/TwoTenPvP/MLAPI 2018-03-04 20:41:16 +01:00
Albin Corén
9c11fa07e5 Added checks to prevent simulations to be ran on non Servers 2018-03-04 20:40:34 +01:00
Albin Corén
35a330fbc9
Update README.md 2018-03-04 20:22:44 +01:00
Albin Corén
2dd0f13869
Update README.md 2018-03-04 19:52:18 +01:00
Albin Corén
0499aac7c6
Update README.md 2018-03-04 19:51:11 +01:00
Albin Corén
3d8c0e0e28
Update README.md v0.0.4 2018-03-04 19:38:25 +01:00
Albin Corén
042bf3a6cf
Update README.md 2018-03-04 19:38:09 +01:00
Albin Corén
8759a9163f
Update README.md 2018-03-04 19:36:04 +01:00
Albin Corén
65e0ff2666
Update README.md 2018-03-04 19:35:49 +01:00
Albin Corén
a24588e6a7 Fixed issues with lag compensation 2018-03-04 19:30:56 +01:00
Albin Corén
b680126866 Changed Header to tooltip on NetworkedTransform 2018-03-04 18:14:41 +01:00
Albin Corén
a27065e594 Fixed compilation issues 2018-03-04 18:11:27 +01:00
Albin Corén
90ab0cf020 Added lag compensation 2018-03-04 17:54:10 +01:00
Albin Corén
8484ed77e1 Updated readme to include issues 2018-03-04 12:56:23 +01:00
Albin Corén
708864fd57 Updates readme v0.0.3 2018-03-04 12:47:08 +01:00
Albin Corén
9c6739683a Added checks to prevent sending on the MLAPI channels 2018-03-04 12:44:01 +01:00
Albin Corén
82d4498461 Added SceneSwitching 2018-03-04 12:40:26 +01:00
Albin Corén
412387daab Added Development Profile 2018-03-03 07:26:48 +01:00
Albin Corén
ad88c20f86 Added proximity checking to NetworkedTransform 2018-03-02 22:23:29 +01:00
Albin Corén
a44141a966 Fixed snap on the NetworkedTransform component 2018-03-02 21:54:35 +01:00
Albin Corén
bc78303957 Fixed various issues with message passthrough v0.0.2 2018-01-10 14:16:06 +01:00
Albin Corén
a2090443d4 Added first version of MessagePassthrough 2018-01-10 13:26:20 +01:00
Albin Corén
1f14ded9cf Added a NetworkStart method to all NetworkedBehaviours which is invoked when handlers are ready to be added 2018-01-10 11:43:28 +01:00
Albin Corén
0d099c83b2 Fixed minor issues and reduced memory allocations when creating memorystreams v0.0.1 2018-01-10 09:48:33 +01:00
Albin Corén
eb4df1ab61 Optimized sending memory allocations 2018-01-10 09:20:17 +01:00
Albin Corén
13b0edca5d
Merge pull request #2 from TwoTenPvP/prototype-components
Prototype components
2018-01-10 00:07:30 -08:00
Albin Corén
8c737febca Improved NetworkedTransform to use targeted messages 2018-01-10 08:42:22 +01:00
Albin Corén
c037fe96de Merge branch 'master' into prototype-components 2018-01-10 08:28:06 +01:00
Albin Corén
b22642f26b
Merge pull request #1 from TwoTenPvP/targeted-messages
Added targeted object targeted messages
2018-01-09 23:26:22 -08:00
Albin Corén
dc8adf0de8 Added targeted object targeted messages 2018-01-10 08:23:54 +01:00