Albin Corén
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0f08318224
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Reworked NetworkedAnimator
v0.0.5
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2018-03-05 20:25:08 +01:00 |
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Albin Corén
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f0c0616e70
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Merge pull request #12 from angusmf/master
Avoid allocations in NetworkedAnimator
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2018-03-05 20:07:33 +01:00 |
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DESKTOP-4BMTUHM\Jim
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14487b1983
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Remove On(Gained/Lost)Ownership overrides. Testing indicates these are not needed in MLAPI.
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2018-03-05 12:04:40 -07:00 |
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Albin Corén
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85eee7b0f4
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Ensured the OwnedObject's list is filled and kept up to date
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2018-03-05 19:57:58 +01:00 |
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DESKTOP-4BMTUHM\Jim
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27e34f4179
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Fixed index out of range by adding nullcheck to read/write params. Null cached params when ownership to prevent another out-of-range.
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2018-03-05 11:09:44 -07:00 |
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DESKTOP-4BMTUHM\Jim
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a6a0b136ff
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Completely eliminate allocating new AnimatorParameterController array in network animator.
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2018-03-05 09:50:32 -07:00 |
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DESKTOP-4BMTUHM\Jim
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39042c4987
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Replicate HLAPI patch in https://bitbucket.org/Unity-Technologies/networking/pull-requests/21/cache-animator-parameters-to-avoid/diff
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2018-03-05 09:13:22 -07:00 |
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Albin Corén
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b4d0303a38
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Update README.md
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2018-03-05 16:54:12 +01:00 |
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Albin Corén
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6c09adac9c
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Update README.md
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2018-03-05 16:53:54 +01:00 |
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Albin Corén
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cfe26d4c7b
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Update README.md
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2018-03-05 16:32:34 +01:00 |
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Albin Corén
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72632a1df5
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Prototype components now use NetworkStart for initialization
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2018-03-05 15:45:34 +01:00 |
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Albin Corén
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87658b2ce9
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Added OnGainedOwnership and OnLostOwnership virtual methods
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2018-03-05 15:42:30 +01:00 |
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Albin Corén
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1fe6a74ad6
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Added isOwner to NetworkedBehaviour
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2018-03-05 15:25:49 +01:00 |
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Albin Corén
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387a98883a
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Fixed rotation issues on the NetworkedTransform
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2018-03-05 15:22:20 +01:00 |
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Albin Corén
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bfe9e9b04a
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Added NetworkedAnimator & fixed zPos sync on NetworkedTransform
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2018-03-05 15:08:54 +01:00 |
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Albin Corén
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27ae0bc01f
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Moved Scene switching to the main lib channel
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2018-03-05 13:00:04 +01:00 |
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Albin Corén
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914c7a2a81
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Added methods to control ownership
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2018-03-05 12:55:23 +01:00 |
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Albin Corén
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f49aa9aadb
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Added scene sync to new clients
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2018-03-05 12:39:57 +01:00 |
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Albin Corén
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0b90d02371
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Merge pull request #11 from TwoTenPvP/object-pooling
Object pooling Rewrite
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2018-03-05 12:29:25 +01:00 |
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Albin Corén
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92c5036a1b
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Gameobjects active state is now synced when objects are spawned
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2018-03-05 12:28:17 +01:00 |
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Albin Corén
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0ee53e41f0
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Reworked Object Pooling
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2018-03-05 12:23:34 +01:00 |
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Albin Corén
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6a586f68b6
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Merge pull request #8 from angusmf/master
Allow pasing array of objects to CreatePool, such as from a sceneobje…
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2018-03-05 07:12:06 +01:00 |
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DESKTOP-4BMTUHM\Jim
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77c6a85988
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Allow pasing array of objects to CreatePool, such as from a sceneobject. This is to allow the use of scene objects containing such an array of prefabs, which is supposed to be quicker to create than calling instantiate.
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2018-03-04 15:23:12 -07:00 |
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Albin Corén
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4071ebda1b
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Added object pooling
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2018-03-04 21:56:35 +01:00 |
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Albin Corén
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b6399270e0
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Moved LagCompensationManager to components
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2018-03-04 21:19:07 +01:00 |
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Albin Corén
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389c2f6a9f
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Enforced the EnableSceneSwitching config
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2018-03-04 20:45:27 +01:00 |
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Albin Corén
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6d98322434
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Merge branch 'master' of https://github.com/TwoTenPvP/MLAPI
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2018-03-04 20:41:16 +01:00 |
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Albin Corén
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9c11fa07e5
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Added checks to prevent simulations to be ran on non Servers
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2018-03-04 20:40:34 +01:00 |
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Albin Corén
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35a330fbc9
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Update README.md
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2018-03-04 20:22:44 +01:00 |
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Albin Corén
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2dd0f13869
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Update README.md
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2018-03-04 19:52:18 +01:00 |
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Albin Corén
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0499aac7c6
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Update README.md
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2018-03-04 19:51:11 +01:00 |
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Albin Corén
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3d8c0e0e28
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Update README.md
v0.0.4
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2018-03-04 19:38:25 +01:00 |
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Albin Corén
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042bf3a6cf
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Update README.md
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2018-03-04 19:38:09 +01:00 |
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Albin Corén
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8759a9163f
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Update README.md
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2018-03-04 19:36:04 +01:00 |
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Albin Corén
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65e0ff2666
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Update README.md
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2018-03-04 19:35:49 +01:00 |
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Albin Corén
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a24588e6a7
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Fixed issues with lag compensation
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2018-03-04 19:30:56 +01:00 |
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Albin Corén
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b680126866
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Changed Header to tooltip on NetworkedTransform
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2018-03-04 18:14:41 +01:00 |
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Albin Corén
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a27065e594
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Fixed compilation issues
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2018-03-04 18:11:27 +01:00 |
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Albin Corén
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90ab0cf020
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Added lag compensation
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2018-03-04 17:54:10 +01:00 |
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Albin Corén
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8484ed77e1
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Updated readme to include issues
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2018-03-04 12:56:23 +01:00 |
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Albin Corén
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708864fd57
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Updates readme
v0.0.3
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2018-03-04 12:47:08 +01:00 |
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Albin Corén
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9c6739683a
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Added checks to prevent sending on the MLAPI channels
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2018-03-04 12:44:01 +01:00 |
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Albin Corén
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82d4498461
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Added SceneSwitching
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2018-03-04 12:40:26 +01:00 |
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Albin Corén
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412387daab
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Added Development Profile
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2018-03-03 07:26:48 +01:00 |
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Albin Corén
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ad88c20f86
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Added proximity checking to NetworkedTransform
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2018-03-02 22:23:29 +01:00 |
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Albin Corén
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a44141a966
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Fixed snap on the NetworkedTransform component
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2018-03-02 21:54:35 +01:00 |
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Albin Corén
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bc78303957
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Fixed various issues with message passthrough
v0.0.2
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2018-01-10 14:16:06 +01:00 |
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Albin Corén
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a2090443d4
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Added first version of MessagePassthrough
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2018-01-10 13:26:20 +01:00 |
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Albin Corén
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1f14ded9cf
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Added a NetworkStart method to all NetworkedBehaviours which is invoked when handlers are ready to be added
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2018-01-10 11:43:28 +01:00 |
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Albin Corén
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0d099c83b2
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Fixed minor issues and reduced memory allocations when creating memorystreams
v0.0.1
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2018-01-10 09:48:33 +01:00 |
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