Albin Corén
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5426f4a421
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Added UseLegacyChannel to the config hash
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2018-03-08 18:19:50 +01:00 |
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Albin Corén
|
11bd4523b0
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Added LegacyChannel to config
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2018-03-08 18:16:51 +01:00 |
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Albin Corén
|
8ea338a5f8
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Added error checks on Sync messages
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2018-03-08 18:11:41 +01:00 |
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Albin Corén
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5d6114a457
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Added error message to scene manager
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2018-03-08 17:28:06 +01:00 |
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Albin Corén
|
1197112d92
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Merge pull request #16 from TwoTenPvP/synced-vars
Synced vars
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2018-03-08 10:18:59 +01:00 |
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Albin Corén
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fe88778c88
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Removed networkedBehaviourId
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2018-03-08 09:47:57 +01:00 |
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Albin Corén
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c47a37b422
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Fixed issue with NetworkedTransform
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2018-03-07 22:56:16 +01:00 |
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Albin Corén
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0d47c6980b
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Added support for Vector3,Vector2 and Quaternion's in SyncVars
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2018-03-07 22:52:44 +01:00 |
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Albin Corén
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7b9d2d14a7
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Added Sync to new players functionality to syncvars
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2018-03-07 21:52:55 +01:00 |
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Albin Corén
|
c1e6e6cbf9
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Cleaned up SyncVar system slightly
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2018-03-07 21:42:33 +01:00 |
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Albin Corén
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dc6afc1331
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Added Reflection based SyncVar system
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2018-03-07 20:56:24 +01:00 |
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Albin Corén
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352c827b5d
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Added better checks to NetworkingManager
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2018-03-07 09:25:14 +01:00 |
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Albin Corén
|
66a511a437
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Moved prototype components to it's own namespace
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2018-03-06 22:50:59 +01:00 |
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Albin Corén
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dc4b70c6d1
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Cleaned NetworkedTransform up
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2018-03-06 22:47:04 +01:00 |
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Albin Corén
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b66856ce5a
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Updated NetworkedTransform to better deal with non player objects
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2018-03-06 22:29:14 +01:00 |
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Albin Corén
|
4e39d37722
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Server can no longer send messages to itself
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2018-03-06 21:42:48 +01:00 |
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Albin Corén
|
acbadc763f
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Optimized lag compensation
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2018-03-06 13:48:23 +01:00 |
|
Albin Corén
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e4d9a0166d
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Exposed previously internal parts of the Scene system
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2018-03-06 00:53:42 +01:00 |
|
Albin Corén
|
308c1324ae
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Removed unused variables & general cleanup
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2018-03-05 22:22:29 +01:00 |
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Albin Corén
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0f08318224
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Reworked NetworkedAnimator
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2018-03-05 20:25:08 +01:00 |
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Albin Corén
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f0c0616e70
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Merge pull request #12 from angusmf/master
Avoid allocations in NetworkedAnimator
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2018-03-05 20:07:33 +01:00 |
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DESKTOP-4BMTUHM\Jim
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14487b1983
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Remove On(Gained/Lost)Ownership overrides. Testing indicates these are not needed in MLAPI.
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2018-03-05 12:04:40 -07:00 |
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Albin Corén
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85eee7b0f4
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Ensured the OwnedObject's list is filled and kept up to date
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2018-03-05 19:57:58 +01:00 |
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DESKTOP-4BMTUHM\Jim
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27e34f4179
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Fixed index out of range by adding nullcheck to read/write params. Null cached params when ownership to prevent another out-of-range.
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2018-03-05 11:09:44 -07:00 |
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DESKTOP-4BMTUHM\Jim
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a6a0b136ff
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Completely eliminate allocating new AnimatorParameterController array in network animator.
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2018-03-05 09:50:32 -07:00 |
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DESKTOP-4BMTUHM\Jim
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39042c4987
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Replicate HLAPI patch in https://bitbucket.org/Unity-Technologies/networking/pull-requests/21/cache-animator-parameters-to-avoid/diff
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2018-03-05 09:13:22 -07:00 |
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Albin Corén
|
72632a1df5
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Prototype components now use NetworkStart for initialization
|
2018-03-05 15:45:34 +01:00 |
|
Albin Corén
|
87658b2ce9
|
Added OnGainedOwnership and OnLostOwnership virtual methods
|
2018-03-05 15:42:30 +01:00 |
|
Albin Corén
|
1fe6a74ad6
|
Added isOwner to NetworkedBehaviour
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2018-03-05 15:25:49 +01:00 |
|
Albin Corén
|
387a98883a
|
Fixed rotation issues on the NetworkedTransform
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2018-03-05 15:22:20 +01:00 |
|
Albin Corén
|
bfe9e9b04a
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Added NetworkedAnimator & fixed zPos sync on NetworkedTransform
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2018-03-05 15:08:54 +01:00 |
|
Albin Corén
|
27ae0bc01f
|
Moved Scene switching to the main lib channel
|
2018-03-05 13:00:04 +01:00 |
|
Albin Corén
|
914c7a2a81
|
Added methods to control ownership
|
2018-03-05 12:55:23 +01:00 |
|
Albin Corén
|
f49aa9aadb
|
Added scene sync to new clients
|
2018-03-05 12:39:57 +01:00 |
|
Albin Corén
|
92c5036a1b
|
Gameobjects active state is now synced when objects are spawned
|
2018-03-05 12:28:17 +01:00 |
|
Albin Corén
|
0ee53e41f0
|
Reworked Object Pooling
|
2018-03-05 12:23:34 +01:00 |
|
DESKTOP-4BMTUHM\Jim
|
77c6a85988
|
Allow pasing array of objects to CreatePool, such as from a sceneobject. This is to allow the use of scene objects containing such an array of prefabs, which is supposed to be quicker to create than calling instantiate.
|
2018-03-04 15:23:12 -07:00 |
|
Albin Corén
|
4071ebda1b
|
Added object pooling
|
2018-03-04 21:56:35 +01:00 |
|
Albin Corén
|
b6399270e0
|
Moved LagCompensationManager to components
|
2018-03-04 21:19:07 +01:00 |
|
Albin Corén
|
389c2f6a9f
|
Enforced the EnableSceneSwitching config
|
2018-03-04 20:45:27 +01:00 |
|
Albin Corén
|
9c11fa07e5
|
Added checks to prevent simulations to be ran on non Servers
|
2018-03-04 20:40:34 +01:00 |
|
Albin Corén
|
a24588e6a7
|
Fixed issues with lag compensation
|
2018-03-04 19:30:56 +01:00 |
|
Albin Corén
|
b680126866
|
Changed Header to tooltip on NetworkedTransform
|
2018-03-04 18:14:41 +01:00 |
|
Albin Corén
|
a27065e594
|
Fixed compilation issues
|
2018-03-04 18:11:27 +01:00 |
|
Albin Corén
|
90ab0cf020
|
Added lag compensation
|
2018-03-04 17:54:10 +01:00 |
|
Albin Corén
|
8484ed77e1
|
Updated readme to include issues
|
2018-03-04 12:56:23 +01:00 |
|
Albin Corén
|
9c6739683a
|
Added checks to prevent sending on the MLAPI channels
|
2018-03-04 12:44:01 +01:00 |
|
Albin Corén
|
82d4498461
|
Added SceneSwitching
|
2018-03-04 12:40:26 +01:00 |
|
Albin Corén
|
412387daab
|
Added Development Profile
|
2018-03-03 07:26:48 +01:00 |
|
Albin Corén
|
ad88c20f86
|
Added proximity checking to NetworkedTransform
|
2018-03-02 22:23:29 +01:00 |
|